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- extends PlayerState
- const ENTER_SPEED := 50
- func enter(_msg := {}) -> void:
- player.can_hurt = false
- player.velocity = Vector2.ZERO
- player.z_index = -5
- physics_update(0)
- func physics_update(delta: float) -> void:
- player.global_position += (ENTER_SPEED * (player.pipe_enter_direction * player.pipe_move_direction)) * delta
- if player.pipe_enter_direction.x != 0:
- player.sprite.speed_scale = 1
- player.play_animation("PipeWalk")
- player.direction = int(player.pipe_enter_direction.x)
- player.sprite.scale.x = player.direction
- else:
- player.play_animation("Pipe")
- func exit() -> void:
- player.can_hurt = true
- player.z_index = 1
- player.show()
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