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- class_name State
- extends Node
- signal state_entered
- signal state_exited
- @onready var state_machine: StateMachine = get_parent()
- func enter(_msg := {}) -> void:
- pass
- func exit() -> void:
- pass
- func physics_update(_delta: float) -> void:
- pass
- func update(_delta: float) -> void:
- pass
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