| 1234567891011121314151617 |
- class_name StateMachine
- extends Node
- @export var state: State = null
- func transition_to(state_name := "", state_msg := {}) -> void:
- state.exit()
- state.state_exited.emit()
- state = get_node(state_name)
- state.enter(state_msg)
- state.state_entered.emit()
- func _physics_process(delta: float) -> void:
- state.physics_update(delta)
- func _process(delta: float) -> void:
- state.update(delta)
|