- class_name LevelEditorToggleDetection
- extends Node
- signal toggled
- signal level_start
- signal editor_start
- func _ready() -> void:
- await get_tree().physics_frame
- if is_instance_valid(Global.level_editor):
- Global.level_editor.level_start.connect(toggled.emit)
- Global.level_editor.level_start.connect(level_start.emit)
- Global.level_editor.editor_start.connect(editor_start.emit)
- Global.level_editor.editor_start.connect(toggled.emit)
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