- extends Node
- func _ready() -> void:
- get_tree().paused = false
- func _process(_delta: float) -> void:
- if Input.is_action_just_pressed("jump_0"):
- go_back_to_title()
- func go_back_to_title() -> void:
- Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
- func reset_values() -> void:
- pass
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