- extends Node2D
- @export var strength := 3
- func _ready() -> void:
- $Particles.amount = 32 * scale.x
- func _physics_process(delta: float) -> void:
- for i in $Hitbox.get_overlapping_areas():
- if i.owner is Player:
- for x in strength:
- i.owner.apply_gravity(delta * 1.5)
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