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- extends Node
- @export var can_exit := false
- func _enter_tree() -> void:
- Global.get_node("GameHUD").hide()
- var coin_medal := true
- var score_medal := false
- var yoshi_medal := false
- var exiting := false
- func _ready() -> void:
- var your_results = tr("CHALLENGE_DIALOGUE_RESULTS").split(" ")
- $SpeechBubble/Your.text = your_results[0]
- $SpeechBubble/Your/Results.text = your_results[1]
- coin_medal = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]) & 0b011111 == 0b011111
- score_medal = ChallengeModeHandler.top_challenge_scores[Global.world_num -1][Global.level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num -1][Global.level_num -1]
- yoshi_medal = ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1])
- setup_results()
- func _process(_delta: float) -> void:
- if can_exit and Input.is_action_just_pressed("jump_0"):
- can_exit = false
- exiting = true
- save_results()
- $Music.stop()
- $Music.stream = preload("res://Assets/Audio/BGM/ChallengeEnd.mp3")
- $Music.play()
- await $Music.finished
- open_menu()
- Engine.time_scale = 5 if Input.is_action_pressed("jump_0") and can_exit == false and exiting == false else 1
- func open_menu() -> void:
- $CanvasLayer/PauseMenu.open()
- func save_results() -> void:
- var index := 0
- ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1] = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]) | ChallengeModeHandler.current_run_red_coins_collected
- if Global.score >= ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1]:
- ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] = Global.score
- ChallengeModeHandler.new().check_for_achievement()
- SaveManager.write_save()
- func retry_level() -> void:
- Global.player_power_states = "0000"
- ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]
- Global.score = 0
- LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
- Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
- func go_to_title_screen() -> void:
- Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
- func _exit_tree() -> void:
- Global.get_node("GameHUD").show()
- Engine.time_scale = 1
- func setup_results() -> void:
- $Sprite2D3/RedCoins.visible = coin_medal
- $Sprite2D3/Score.visible = score_medal
- $Sprite2D3/YoshiEgg.visible = yoshi_medal
- $SpeechBubble/Score/ScoreLabel.text = str(Global.score)
- var idx = 0
- for i in $Sprite2D/Sprite2D3/Coins.get_children():
- if ChallengeModeHandler.is_coin_collected(idx, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]):
- i.frame = 1
- else:
- i.frame = 0
- idx += 1
- idx = 0
- for i in $SpeechBubble/Coins/Node2D.get_children():
- i.frame = int(ChallengeModeHandler.is_coin_collected(idx))
- idx += 1
- $Sprite2D/Sprite2D3/ScoreText/Target.text = "/ " + str(ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
- $WorldLevel.text = str(Global.world_num) + "-" + str(Global.level_num)
- $Yoshi.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
- func update_coins_display() -> void:
- var idx := 0
- for i in $Sprite2D/Sprite2D3/Coins.get_children():
- if ChallengeModeHandler.is_coin_collected(idx):
- i.frame = 1
- idx += 1
- func update_score() -> void:
- $Sprite2D/Sprite2D3/ScoreText.text = str(Global.score)
- func give_red_coin_medal() -> void:
- const mask = (1 << ChallengeModeHandler.CoinValues.R_COIN_1) | (1 << ChallengeModeHandler.CoinValues.R_COIN_2) | (1 << ChallengeModeHandler.CoinValues.R_COIN_3) | (1 << ChallengeModeHandler.CoinValues.R_COIN_4) | (1 << ChallengeModeHandler.CoinValues.R_COIN_5)
- var valid := (ChallengeModeHandler.current_run_red_coins_collected & mask) == mask
- if valid and not coin_medal:
- do_medal_give_animation($Sprite2D3/RedCoins)
- func give_score_medal() -> void:
- if Global.score >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1] and not score_medal:
- do_medal_give_animation($Sprite2D3/Score)
- func give_yoshi_medal() -> void:
- if ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG):
- $SmokeParticle.play()
- $Yoshi/AudioStreamPlayer2D.play()
- $Yoshi.show()
- if yoshi_medal == false:
- await get_tree().create_timer(0.5, false).timeout
- do_medal_give_animation($Sprite2D3/YoshiEgg)
- func do_medal_give_animation(medal: Node) -> void:
- $AudioStreamPlayer2.play()
- get_tree().paused = true
- for i in 4:
- medal.hide()
- await get_tree().create_timer(0.1, true).timeout
- medal.show()
- await get_tree().create_timer(0.1, true).timeout
- get_tree().paused = false
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