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- @tool
- extends Node
- var action_index := 0
- var action_count := 0
- var _current_action_index := 0
- var _current_action_count := 0
- func create_tile_restore_point(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, cells: Array, and_surrounding_cells: bool = true) -> void:
- if and_surrounding_cells:
- cells = BetterTerrain._widen(tm, cells)
-
- var restore := []
- for c in cells:
- restore.append([
- c,
- tm.get_cell_source_id(c),
- tm.get_cell_atlas_coords(c),
- tm.get_cell_alternative_tile(c)
- ])
-
- undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
- func create_tile_restore_point_area(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, area: Rect2i, and_surrounding_cells: bool = true) -> void:
- area.end += Vector2i.ONE
-
- var restore := []
- for y in range(area.position.y, area.end.y):
- for x in range(area.position.x, area.end.x):
- var c := Vector2i(x, y)
- restore.append([
- c,
- tm.get_cell_source_id(c),
- tm.get_cell_atlas_coords(c),
- tm.get_cell_alternative_tile(c)
- ])
-
- undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
-
- if !and_surrounding_cells:
- return
-
- var edges := []
- for x in range(area.position.x, area.end.x):
- edges.append(Vector2i(x, area.position.y))
- edges.append(Vector2i(x, area.end.y))
- for y in range(area.position.y + 1, area.end.y - 1):
- edges.append(Vector2i(area.position.x, y))
- edges.append(Vector2i(area.end.x, y))
-
- edges = BetterTerrain._widen_with_exclusion(tm, edges, area)
- create_tile_restore_point(undo_manager, tm, edges, false)
- func restore_tiles(tm: TileMapLayer, restore: Array) -> void:
- for r in restore:
- tm.set_cell(r[0], r[1], r[2], r[3])
- func create_peering_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
- var restore := []
-
- for s in ts.get_source_count():
- var source_id := ts.get_source_id(s)
- var source := ts.get_source(source_id) as TileSetAtlasSource
- if !source:
- continue
-
- for t in source.get_tiles_count():
- var coord := source.get_tile_id(t)
- for a in source.get_alternative_tiles_count(coord):
- var alternate := source.get_alternative_tile_id(coord, a)
-
- var td := source.get_tile_data(coord, alternate)
- var tile_type := BetterTerrain.get_tile_terrain_type(td)
- if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
- continue
-
- var peering_dict := {}
- for c in BetterTerrain.tile_peering_keys(td):
- peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
- var symmetry = BetterTerrain.get_tile_symmetry_type(td)
- restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
-
- undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
- func create_peering_restore_point_specific(undo_manager: EditorUndoRedoManager, ts: TileSet, protect: int) -> void:
- var restore := []
-
- for s in ts.get_source_count():
- var source_id := ts.get_source_id(s)
- var source := ts.get_source(source_id) as TileSetAtlasSource
- if !source:
- continue
-
- for t in source.get_tiles_count():
- var coord := source.get_tile_id(t)
- for a in source.get_alternative_tiles_count(coord):
- var alternate := source.get_alternative_tile_id(coord, a)
-
- var td := source.get_tile_data(coord, alternate)
- var tile_type := BetterTerrain.get_tile_terrain_type(td)
- if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
- continue
-
- var to_restore : bool = tile_type == protect
-
- var terrain := BetterTerrain.get_terrain(ts, tile_type)
- var cells = BetterTerrain.data.get_terrain_peering_cells(ts, terrain.type)
- for c in cells:
- if protect in BetterTerrain.tile_peering_types(td, c):
- to_restore = true
- break
-
- if !to_restore:
- continue
-
- var peering_dict := {}
- for c in cells:
- peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
- var symmetry = BetterTerrain.get_tile_symmetry_type(td)
- restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
-
- undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
- func create_peering_restore_point_tile(undo_manager: EditorUndoRedoManager, ts: TileSet, source_id: int, coord: Vector2i, alternate: int) -> void:
- var source := ts.get_source(source_id) as TileSetAtlasSource
- var td := source.get_tile_data(coord, alternate)
- var tile_type := BetterTerrain.get_tile_terrain_type(td)
-
- var restore := []
- var peering_dict := {}
- for c in BetterTerrain.tile_peering_keys(td):
- peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
- var symmetry = BetterTerrain.get_tile_symmetry_type(td)
- restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
-
- undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
- func restore_peering(ts: TileSet, restore: Array) -> void:
- for r in restore:
- var source := ts.get_source(r[0]) as TileSetAtlasSource
- var td := source.get_tile_data(r[1], r[2])
- BetterTerrain.set_tile_terrain_type(ts, td, r[3])
- var peering_types = r[4]
- for peering in peering_types:
- var types := BetterTerrain.tile_peering_types(td, peering)
- for t in types:
- BetterTerrain.remove_tile_peering_type(ts, td, peering, t)
- for t in peering_types[peering]:
- BetterTerrain.add_tile_peering_type(ts, td, peering, t)
- var symmetry = r[5]
- BetterTerrain.set_tile_symmetry_type(ts, td, symmetry)
- func create_terrain_type_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
- var count = BetterTerrain.terrain_count(ts)
- var restore = []
- for i in count:
- restore.push_back(BetterTerrain.get_terrain(ts, i))
-
- undo_manager.add_undo_method(self, &"restore_terrain", ts, restore)
- func restore_terrain(ts: TileSet, restore: Array) -> void:
- for i in restore.size():
- var r = restore[i]
- BetterTerrain.set_terrain(ts, i, r.name, r.color, r.type, r.categories, r.icon)
- func add_do_method(undo_manager: EditorUndoRedoManager, object:Object, method:StringName, args:Array):
- if action_index > _current_action_index:
- _current_action_index = action_index
- _current_action_count = action_count
- if action_count > _current_action_count:
- _current_action_count = action_count
- undo_manager.add_do_method(self, "_do_method", object, method, args, action_count)
- func _do_method(object:Object, method:StringName, args:Array, this_action_count:int):
- if this_action_count >= _current_action_count:
- object.callv(method, args)
- func finish_action():
- _current_action_count = 0
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