- class_name ExplosionDetection
- extends Node
- @export var hitbox: Area2D = null
- signal explosion_entered(explosion: Node2D)
- func _ready() -> void:
- if hitbox != null:
- hitbox.area_entered.connect(area_entered)
- func area_entered(area: Area2D) -> void:
- if area.owner is Explosion:
- explosion_entered.emit(area.owner)
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