- class_name FireballDetection
- extends Node
- @export var hitbox: Area2D = null
- @export var play_sfx_on_hit := false
- signal fireball_hit(fireball: FireBall)
- func _ready() -> void:
- if hitbox != null:
- hitbox.area_entered.connect(area_entered)
- func area_entered(area: Area2D) -> void:
- if area.owner is FireBall:
- fireball_hit.emit(area.owner)
- area.owner.hit(play_sfx_on_hit)
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