- @tool
- extends CollisionPolygon2D
- @export var offset := Vector2.ZERO
- @export var height := 0.0
- func _physics_process(_delta: float) -> void:
- update()
- func update() -> void:
- var height_to_use = height
- position.y = -height_to_use / 2 * scale.y - offset.y
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