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- @tool
- extends CollisionShape2D
- @export var offset := Vector2.ZERO
- @export var link: Node2D
- func _ready() -> void:
- set_process(Engine.is_editor_hint())
- func _process(_delta: float) -> void:
- update()
- func update() -> void:
- var height_to_use = shape.size.y
- if link != null:
- height_to_use *= link.scale.y * link.scale.y
- position.y = -height_to_use / 2 * scale.y - offset.y
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