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- class_name ShellDetection
- extends Node
- @export var hitbox: Area2D = null
- signal moving_shell_entered(shell: Node2D)
- func _ready() -> void:
- hitbox.area_entered.connect(area_entered)
- func area_entered(area: Area2D) -> void:
- if area.owner is Shell and area.owner != owner:
- if abs(area.owner.velocity.x) > 0:
- moving_shell_entered.emit(area.owner)
- area.owner.add_combo()
- func destroy_shell(shell: Shell) -> void:
- shell.die_from_object(owner)
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