TileGrabber.gd 236 B

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  1. class_name TileGrabber
  2. extends Node
  3. @export var value_name := "item"
  4. @export var saved_node: Node = null
  5. @export var delete_grabbed := false
  6. func tile_grabbed(tile: Node) -> void:
  7. saved_node = tile
  8. owner.set(value_name, saved_node)