| 123456789101112131415161718 |
- extends Node2D
- @export_range(25, 180) var length := 80
- @export_enum("Clockwise", "C-Clockwise") var direction := 0
- @export_range(4, 12) var boo_amount := 10
- @export var spread_boos := false
- func _physics_process(delta: float) -> void:
- %RotationJoint.global_rotation_degrees = wrap(%RotationJoint.global_rotation_degrees + (45 * [1, -1][direction]) * delta, 0, 360)
- for i in $Boos.get_children():
- i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x)
-
- func on_area_entered(area: Area2D) -> void:
- if area.owner is Player:
- area.owner.damage()
- func flag_die() -> void:
- queue_free()
|