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- extends PlayerState
- func enter(_msg := {}) -> void:
- player.has_jumped = false
- player.crouching = false
- player.get_node("CameraCenterJoint/RightWall").set_collision_layer_value(1, false)
- func physics_update(delta: float) -> void:
- player.input_direction = 1
- player.can_run = false
- player.normal_state.handle_movement(delta)
- player.normal_state.handle_animations()
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