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- extends Area2D
- static var meter := 0.0
- const LEAPING_CHEEP_CHEEP = preload("res://Scenes/Prefabs/Entities/Enemies/LeapingCheepCheep.tscn")
- func _physics_process(delta: float) -> void:
- if get_overlapping_areas().any(func(area: Area2D): return area.owner is Player) != false:
- meter += 1 * delta
- if meter >= 1:
- meter = 0
- spawn_cheep_cheep()
- func spawn_cheep_cheep() -> void:
- var node = LEAPING_CHEEP_CHEEP.instantiate()
- node.global_position.x = get_viewport().get_camera_2d().get_screen_center_position().x + [ -32 ,-64, -96, -128].pick_random()
- node.global_position.y = 48
- add_sibling(node)
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