TimeUp.gd 310 B

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  1. extends Node
  2. func _ready() -> void:
  3. get_tree().paused = false
  4. func _process(_delta: float) -> void:
  5. if Input.is_action_just_pressed("jump_0"):
  6. go_back_to_title()
  7. func go_back_to_title() -> void:
  8. Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
  9. func reset_values() -> void:
  10. pass