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- extends Control
- var selected_level := 0
- signal level_selected
- signal cancelled
- var active := false
- var starting_value := -1
- @export var has_speedrun_stuff := false
- @export var has_disco_stuff := false
- const LEVEL_ICONS := {
- "SMB1": SMB1_ICONS,
- "SMBLL": SMBLL_ICONS,
- "SMBS": SMBS_ICONS,
- "SMBANN": SMB1_ICONS
- }
- const SMB1_ICONS := [
- "0123",
- "0453",
- "0023",
- "0163",
- "8893",
- "8893",
- "8AB3",
- "8883"
- ]
- const SMBLL_ICONS := [
- "0123",
- "0053",
- "0423",
- "0023",
- "8193",
- "8AB3",
- "8993",
- "88D3",
- "8888",
- "0123",
- "0423",
- "0523",
- "0003"
- ]
- const SMBS_ICONS := [
- "0123",
- "0453",
- "0023",
- "0163",
- "8893",
- "8893",
- "8AB3",
- "CA13"
- ]
- const NUMBER_Y := [
- "Overworld",
- "Underground",
- "Castle",
- "Snow",
- "Space",
- "Volcano"
- ]
- func _ready() -> void:
- for i in %SlotContainer.get_children():
- i.focus_entered.connect(slot_selected.bind(i.get_index()))
- for i in [$Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/PRankParticles]:
- start_particle(i)
- func start_particle(particle: GPUParticles2D) -> void:
- await get_tree().create_timer(randf_range(0, 5)).timeout
- particle.emitting = true
- func _process(_delta: float) -> void:
- if active:
- handle_input()
- Global.level_num = selected_level + 1
- func open() -> void:
- if starting_value == -1:
- starting_value = Global.level_num
- print([Global.level_num, starting_value])
- selected_level = Global.level_num - 1
- setup_visuals()
- update_pb()
- show()
- $%SlotContainer.get_child(selected_level).grab_focus()
- await get_tree().create_timer(0.1).timeout
- active = true
- const CHARSET := "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- var visited_levels := "0000"
- func setup_visuals() -> void:
- %MarathonBits.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE
- var idx := 0
- for i in %SlotContainer.get_children():
- if i.visible == false:
- continue
- var level_theme = Global.LEVEL_THEMES[Global.current_campaign][Global.world_num - 1]
- visited_levels = (SaveManager.visited_levels.substr((Global.world_num - 1) * 4, 4))
- var level_visited = SaveManager.visited_levels[SaveManager.get_level_idx(Global.world_num, idx + 1)] != "0" or Global.debug_mode
- var num = CHARSET.find(LEVEL_ICONS[Global.current_campaign][Global.world_num - 1][idx])
- if level_visited == false:
- num = 7
- i.get_node("ChallengeModeBits").visible = Global.current_game_mode == Global.GameMode.CHALLENGE
- if Global.current_game_mode == Global.GameMode.CHALLENGE:
- setup_challenge_mode_bits(i.get_node("ChallengeModeBits"), idx + 1)
- i.get_node("Icon").region_rect = Rect2((num % 4) * 56, (num / 4) * 32, 56, 32)
- i.get_node("Icon/Number").region_rect.position.y = clamp(NUMBER_Y.find(level_theme) * 12, 0, 9999)
- i.get_node("Icon/Number").region_rect.position.x = (idx) * 12
- i.get_node("Icon/RankMedal").visible = Global.current_campaign == "SMBANN"
- if Global.current_campaign == "SMBANN":
- i.get_node("Icon/RankMedal").frame = "ZFDCBASP".find(DiscoLevel.level_ranks[SaveManager.get_level_idx(Global.world_num, idx + 1)])
- i.get_node("Icon/RankMedal/SRankParticles").visible = i.get_node("Icon/RankMedal").frame == 6
- i.get_node("Icon/RankMedal/PRankParticles").visible = i.get_node("Icon/RankMedal").frame == 7
- idx += 1
- func setup_challenge_mode_bits(container: HBoxContainer, level_num := 1) -> void:
- for i in [container.get_node("1"), container.get_node("2"), container.get_node("3"), container.get_node("4"), container.get_node("5"), container.get_node("6")]:
- var collected = ChallengeModeHandler.is_coin_collected(int(i.name) - 1, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][level_num - 1])
- i.get_node("Full").visible = collected
- container.get_node("Score/Full").visible = ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][level_num - 1]
- func update_pb() -> void:
- if has_speedrun_stuff == false: return
- var best_warpless_time = SpeedrunHandler.best_level_warpless_times[Global.world_num - 1][selected_level]
- print(SpeedrunHandler.best_level_warpless_times)
- var best_any_time = SpeedrunHandler.best_level_any_times.get(str(Global.world_num) + "-" + str(selected_level + 1), -1)
- %FullRunPB.text = "--:--:--" if best_warpless_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_warpless_time))
- %WarpRunPB.text = "--:--:--" if best_any_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_any_time))
- %Flag.visible = selected_level < 3
- %Axe.visible = selected_level >= 3
- $Panel/MarginContainer/VBoxContainer/MarathonBits/VBoxContainer/Warp.modulate = Color.WHITE if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)) else Color(0.25, 0.25, 0.25)
- var gold_warpless_time = SpeedrunHandler.LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][Global.world_num - 1][selected_level]
- var gold_any_time := -1.0
- if SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)):
- gold_any_time = SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign][str(Global.world_num) + "-" + str(selected_level + 1)]
- for i in %FullRunMedals.get_children():
- var target_time = gold_warpless_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
- i.get_node("Full").visible = best_warpless_time <= target_time and best_warpless_time > 0
- if gold_any_time != -1:
- for i in %WarpRunMedals.get_children():
- var target_time = gold_any_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
- i.get_node("Full").visible = best_any_time <= target_time and best_any_time > 0
- else:
- for i in %WarpRunMedals.get_children():
- i.get_node("Full").hide()
- func handle_input() -> void:
- selected_level = clamp(selected_level, 0, 3)
- if Input.is_action_just_pressed("ui_accept"):
- if visited_levels[selected_level] == "0" and selected_level != 0 and not Global.debug_mode:
- AudioManager.play_sfx("bump")
- else:
- select_world()
- elif Input.is_action_just_pressed("ui_back"):
- close()
- cleanup()
- cancelled.emit()
- return
- func select_world() -> void:
- if owner is Level:
- owner.level_id = selected_level + 1
- Global.level_num = selected_level + 1
- level_selected.emit()
- close()
- func slot_selected(idx := 0) -> void:
- selected_level = idx
- update_pb()
- func cleanup() -> void:
- await get_tree().process_frame
- Global.level_num = starting_value
- starting_value = -1
- Global.level_num = clamp(Global.level_num, 1, 4)
- if owner is Level:
- owner.level_id = clamp(owner.level_id, 1, 8)
- func close() -> void:
- active = false
- hide()
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