Smoke.png.import 943 B

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  1. [remap]
  2. importer="texture"
  3. type="CompressedTexture2D"
  4. uid="uid://byy3k1pdrp77"
  5. path="res://.godot/imported/Smoke.png-fd1d1d6e9f08d2cc69566e911a621a67.ctex"
  6. metadata={
  7. "vram_texture": false
  8. }
  9. [deps]
  10. source_file="res://Assets/Sprites/Particles/Smoke.png"
  11. dest_files=["res://.godot/imported/Smoke.png-fd1d1d6e9f08d2cc69566e911a621a67.ctex"]
  12. [params]
  13. compress/mode=0
  14. compress/high_quality=false
  15. compress/lossy_quality=0.7
  16. compress/uastc_level=0
  17. compress/rdo_quality_loss=0.0
  18. compress/hdr_compression=1
  19. compress/normal_map=0
  20. compress/channel_pack=0
  21. mipmaps/generate=false
  22. mipmaps/limit=-1
  23. roughness/mode=0
  24. roughness/src_normal=""
  25. process/channel_remap/red=0
  26. process/channel_remap/green=1
  27. process/channel_remap/blue=2
  28. process/channel_remap/alpha=3
  29. process/fix_alpha_border=true
  30. process/premult_alpha=false
  31. process/normal_map_invert_y=false
  32. process/hdr_as_srgb=false
  33. process/hdr_clamp_exposure=false
  34. process/size_limit=0
  35. detect_3d/compress_to=1