EndFinalSpCastle.tscn 1.2 KB

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  1. [gd_scene load_steps=6 format=3 uid="uid://b5o0j3kfv2xys"]
  2. [ext_resource type="PackedScene" uid="uid://bney0cc8cfm5s" path="res://Scenes/Prefabs/LevelObjects/EndFinalCastle.tscn" id="1_fa5ur"]
  3. [ext_resource type="PackedScene" uid="uid://bem5ht17ukgcs" path="res://Scenes/Parts/LargeSPCastleVisual.tscn" id="2_jlw6s"]
  4. [ext_resource type="Texture2D" uid="uid://gnqt7rl36kxy" path="res://Assets/Sprites/Tilesets/CastleFlag.png" id="2_jp1ee"]
  5. [sub_resource type="AtlasTexture" id="AtlasTexture_uq0jd"]
  6. atlas = ExtResource("2_jp1ee")
  7. region = Rect2(0, 0, 16, 16)
  8. [sub_resource type="SpriteFrames" id="SpriteFrames_t8sum"]
  9. animations = [{
  10. "frames": [{
  11. "duration": 1.0,
  12. "texture": SubResource("AtlasTexture_uq0jd")
  13. }],
  14. "loop": true,
  15. "name": &"default",
  16. "speed": 5.0
  17. }]
  18. [node name="EndFinalCastle" instance=ExtResource("1_fa5ur")]
  19. [node name="Flag" parent="FlagJoint" index="0"]
  20. position = Vector2(0, 8.00001)
  21. sprite_frames = SubResource("SpriteFrames_t8sum")
  22. do_offset = false
  23. [node name="SmallCastleVisual" parent="." index="3"]
  24. visible = false
  25. [node name="SmallCastleVisual2" parent="." index="6" instance=ExtResource("2_jlw6s")]
  26. position = Vector2(32, -40)
  27. [node name="Overlay" parent="." index="7"]
  28. visible = true