LevelEditorKeybind.tscn 1.3 KB

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  1. [gd_scene load_steps=5 format=3 uid="uid://dipo5e7fk3avd"]
  2. [ext_resource type="Texture2D" uid="uid://bnhrmah4dk5xm" path="res://Assets/Sprites/UI/EditorKeybinds.png" id="1_yvgdh"]
  3. [sub_resource type="Animation" id="Animation_hb1c7"]
  4. resource_name = "Idle"
  5. loop_mode = 1
  6. tracks/0/type = "value"
  7. tracks/0/imported = false
  8. tracks/0/enabled = true
  9. tracks/0/path = NodePath(".:frame")
  10. tracks/0/interp = 1
  11. tracks/0/loop_wrap = true
  12. tracks/0/keys = {
  13. "times": PackedFloat32Array(0, 0.5),
  14. "transitions": PackedFloat32Array(1, 1),
  15. "update": 1,
  16. "values": [0, 1]
  17. }
  18. [sub_resource type="Animation" id="Animation_lqhbm"]
  19. length = 0.001
  20. tracks/0/type = "value"
  21. tracks/0/imported = false
  22. tracks/0/enabled = true
  23. tracks/0/path = NodePath(".:frame")
  24. tracks/0/interp = 1
  25. tracks/0/loop_wrap = true
  26. tracks/0/keys = {
  27. "times": PackedFloat32Array(0),
  28. "transitions": PackedFloat32Array(1),
  29. "update": 1,
  30. "values": [0]
  31. }
  32. [sub_resource type="AnimationLibrary" id="AnimationLibrary_26est"]
  33. _data = {
  34. &"Idle": SubResource("Animation_hb1c7"),
  35. &"RESET": SubResource("Animation_lqhbm")
  36. }
  37. [node name="LevelEditorKeybind" type="Sprite2D"]
  38. texture = ExtResource("1_yvgdh")
  39. centered = false
  40. hframes = 2
  41. region_enabled = true
  42. region_rect = Rect2(0, 0, 58, 23)
  43. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  44. libraries = {
  45. &"": SubResource("AnimationLibrary_26est")
  46. }
  47. autoplay = "Idle"