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- extends Block
- func on_area_entered(area: Area2D) -> void:
- if area.owner is Player:
- var player: Player = area.owner
- if player.velocity.y < 0 and player.global_position.y > $Hitbox.global_position.y and abs(player.global_position.x - global_position.x) < 8:
- player_block_hit.emit(area.owner)
- player.velocity.y = 0
- player.bump_ceiling()
- $Collision.set_deferred("disabled", false)
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