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- class_name CoinHeaven
- extends Level
- @export var all_coins_check: AllCoinsCollectedCheck = null
- func warp_back(player: Player) -> void:
- player.state_machine.transition_to("Freeze")
- if all_coins_check != null:
- await all_coins_check.check()
- await get_tree().create_timer(1, false).timeout
- Global.transition_to_scene(Level.vine_return_level)
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