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- extends Enemy
- const MOVE_SPEED := 32
- var can_move := true
- const DRY_BONES_DESTRUCTION_PARTICLES = preload("uid://bhs5ly6bbaahk")
- func _physics_process(_delta: float) -> void:
- $Sprite.scale.x = direction
- func stomped_on(player: Player) -> void:
- player.enemy_bounce_off(false)
- $Sprite.play("Crumble")
- AudioManager.play_sfx("dry_bones_crumble", global_position)
- $BasicEnemyMovement.can_move = false
- set_collision_layer_value(5, false)
- set_collision_mask_value(5, false)
- set_collision_mask_value(6, false)
- $Hitbox/Shape.set_deferred("disabled", true)
- await get_tree().create_timer(3, false).timeout
- $ShakeAnimation.play("Shake")
- await get_tree().create_timer(1, false).timeout
- $Sprite.play("GetUp")
- $ShakeAnimation.play("RESET")
- await $Sprite.animation_finished
- $BasicEnemyMovement.can_move = true
- $Hitbox/Shape.set_deferred("disabled", false)
- set_collision_layer_value(5, true)
- set_collision_mask_value(5, true)
- set_collision_mask_value(6, true)
- $Sprite.play("Walk")
- func summon_particle() -> void:
- var particle = DRY_BONES_DESTRUCTION_PARTICLES.instantiate()
- particle.global_position = global_position + Vector2(0, -10)
- add_sibling(particle)
- AudioManager.play_sfx("dry_bones_crumble", global_position)
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