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- class_name KeyItem
- extends Node2D
- static var total_collected := 0
- const SMOKE_PARTICLE = preload("uid://d08nv4qtfouv1")
- func _ready() -> void:
- $AnimationPlayer.play("Float")
- func collected() -> void:
- total_collected += 1
- AudioManager.play_sfx("key_collect", global_position)
- summon_smoke_particle()
- queue_free()
- func summon_smoke_particle() -> void:
- var node = SMOKE_PARTICLE.instantiate()
- node.global_position = global_position
- add_sibling(node)
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