ReserveItem.gd 358 B

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  1. extends PowerUpItem
  2. func _ready() -> void:
  3. power_up_state = Global.stored_item
  4. global_position = get_viewport().get_camera_2d().get_screen_center_position() + Vector2(4, -96)
  5. AudioManager.play_global_sfx("item_appear")
  6. Global.stored_item = ""
  7. reset_physics_interpolation()
  8. func _physics_process(delta: float) -> void:
  9. global_position.y += 48 * delta