| 12345678910111213141516171819202122232425262728 |
- extends Node2D
- var velocity := Vector2(0, -300)
- var id := 0
- const collection_sounds := [preload("uid://drr1qqeuhmv6m"), preload("uid://de1tktivtggdv"), preload("uid://cdtlca36qsba5"), preload("uid://dd47k4c5sypwp"), preload("uid://chi2nogc2op4i")]
- var already_collected := false
- func _ready() -> void:
- already_collected = ChallengeModeHandler.is_coin_collected(id)
- if already_collected == false:
- ChallengeModeHandler.red_coins += 1
- AudioManager.play_sfx(collection_sounds[ChallengeModeHandler.red_coins - 1], global_position)
- else:
- set_visibility_layer_bit(0, false)
- AudioManager.play_sfx("coin", global_position, 2)
- $Sprite.play("Collected")
- Global.score += 200
- ChallengeModeHandler.set_value(id, true)
- func _physics_process(delta: float) -> void:
- global_position += velocity * delta
- velocity.y += (15 / delta) * delta
- func vanish() -> void:
- queue_free()
|