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- extends PowerUpItem
- @export var star_bgm: AudioStream = null
- func _physics_process(delta: float) -> void:
- $BasicEnemyMovement.handle_movement(delta)
- func collect_item(player: Player) -> void:
- collected.emit()
- player.super_star()
- AudioManager.play_sfx("power_up", global_position)
- AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.STAR, 1, false)
- queue_free()
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