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- extends Node2D
- @export var item: PackedScene = preload("uid://bumvqjhs2xxka")
- @export_range(0, 8, 1) var head_angle := 0
- @export_range(0, 4, 1) var stand_angle := 0
- var amount := 0
- func _ready() -> void:
- $Timer.start()
- func shoot() -> void:
- if amount >= 3 or $Head/Raycast.is_colliding():
- return
- var node = item.instantiate()
- var direction_vector = [Vector2.UP, Vector2(1, -1), Vector2.RIGHT, Vector2(1, 1), Vector2.DOWN, Vector2(-1, 1), Vector2.LEFT, Vector2(-1, -1), Vector2.UP][head_angle]
- node.set("direction_vector", direction_vector)
- node.set("velocity", 100 * direction_vector)
- if direction_vector.x != 0:
- node.set("direction", sign(direction_vector.x))
- node.global_position = global_position
- if item.resource_path != "res://Scenes/Prefabs/Entities/Objects/CannonBall.tscn":
- node.global_position += direction_vector * 4
- node.tree_exited.connect(func(): amount -= 1)
- amount += 1
- AudioManager.play_sfx("cannon", global_position)
- add_sibling(node)
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