ElevatorPlatform.gd 269 B

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  1. extends StaticBody2D
  2. @export var vertical_direction := 1
  3. const MOVE_SPEED := 50
  4. @export var top := -244
  5. func _physics_process(delta: float) -> void:
  6. global_position.y += (MOVE_SPEED * delta) * vertical_direction
  7. global_position.y = wrap(global_position.y, top, 64)