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- @tool
- class_name LevelBG
- extends Node2D
- @export_enum("Day", "Night", "Auto") var time_of_day := 0:
- set(value):
- time_of_day = value
- update_visuals()
- @export_enum("Hills", "Bush", "None", "Auto") var primary_layer = 0:
- set(value):
- primary_layer = value
- update_visuals()
- @export_enum("None", "Mushrooms", "Trees") var second_layer = 0:
- set(value):
- second_layer = value
- update_visuals()
- @export_enum("Behind", "In Front") var second_layer_order = 0:
- set(value):
- second_layer_order = value
- update_visuals()
- @export var second_layer_offset := Vector2.ZERO:
- set(value):
- second_layer_offset = value
- update_visuals()
- @export_enum("None", "Snow", "Leaves", "Ember", "Auto") var particles := 0:
- set(value):
- particles = value
- update_visuals()
- @export_enum("None", "Water", "Lava", "Poison") var liquid_layer := 0:
- set(value):
- liquid_layer = value
- update_visuals()
- @export var liquid_offset := 8:
- set(value):
- liquid_offset = value
- update_visuals()
- @export var overlay_clouds := false:
- set(value):
- overlay_clouds = value
- update_visuals()
- func set_value(value := 0, value_name := "") -> void:
- set(value_name, value)
- var is_auto := false
- var combo_progress := 0.0
- var visual_progress := 0.0
- var can_tree_tint := true
- var top_edge_enabled := true
- var can_mushroom_tint := true
- var sky_scroll_speed := -4.0
- const disco_sfx_threshold := [0.05, 0.5, 0.8]
- func set_second_y_offset(value := 0.0) -> void:
- second_layer_offset.y = -value
- func _ready() -> void:
- if particles == 4:
- if ["", "Snow", "Jungle", "Castle"].has(Global.level_theme):
- particles = ["", "Snow", "Jungle", "Castle"].find(Global.level_theme)
- await get_parent().ready
- if Engine.is_editor_hint() == false:
- if time_of_day == 2:
- is_auto = true
- time_of_day = ["Day", "Night"].find(Global.theme_time)
- if primary_layer == 3:
- if ["Jungle", "Autumn"].has(Global.level_theme):
- if Global.world_num > 4 and Global.world_num <= 8 or time_of_day == 1:
- primary_layer = 1
- else:
- primary_layer = 0
- else:
- primary_layer = 0
- get_parent().move_child(self, 0)
- Global.level_theme_changed.connect(update_visuals)
- Global.level_time_changed.connect(update_visuals)
- update_visuals()
- func _physics_process(delta: float) -> void:
- handle_disco_visuals(delta)
- if Engine.is_editor_hint() == false:
- if Global.current_level != null:
- $PrimaryLayer/TopEdge.position.y = Global.current_level.vertical_height - $PrimaryLayer/TopEdge.size.y
- var repeat_times = (ceil(get_viewport_rect().size.x / 512) + 1) * 2
- for i in [$SkyLayer, $PrimaryLayer, $DiscoBits/Rainbow, $DiscoBits/SpotLights, $SecondaryLayer, $OverlayLayer/CloudLayer, $OverlayLayer/Particles, $LiquidLayer, $Parallax2D, $FGLayer]:
- i.repeat_times = repeat_times
- func handle_disco_visuals(delta: float) -> void:
- if Engine.is_editor_hint() or Global.current_level == null:
- return
- $DiscoBits.visible = DiscoLevel.in_disco_level
- $Parallax2D.visible = DiscoLevel.in_disco_level
- if DiscoLevel.in_disco_level == false:
- return
- if is_nan(combo_progress) or is_nan(visual_progress):
- combo_progress = 0
- visual_progress = 0
- combo_progress = inverse_lerp(0.0, DiscoLevel.max_combo_amount, DiscoLevel.combo_amount)
- combo_progress = clamp(combo_progress, 0, 1)
- if get_tree().get_first_node_in_group("Players") != null:
- if get_tree().get_first_node_in_group("Players").is_invincible:
- combo_progress = 1
- visual_progress = (lerp(visual_progress, combo_progress, delta))
- $DiscoBits.modulate.a = lerpf(0, 0.9, visual_progress)
- $DiscoBits/Rainbow/Joint.position.y = lerpf(256, 0, visual_progress)
- handle_toads(delta, visual_progress)
- func handle_toads(delta: float, toad_combo_progress := 0.0) -> void:
- if is_equal_approx(toad_combo_progress, 0) or DiscoLevel.combo_amount == 0:
- toad_combo_progress = 0
- var idx := 0.0
- for i in $Parallax2D/Toads.get_children():
- i.visible = DiscoLevel.in_disco_level
- var target_y = 64
- if (idx / $Parallax2D/Toads.get_child_count()) < toad_combo_progress:
- target_y = -8
- i.position.y = lerpf(i.position.y, target_y, delta * 5)
- idx += 1
- if is_inside_tree() == false:
- return
- await get_tree().physics_frame
-
- idx = 0
- for i in [$DiscoBits/Cheer1, $DiscoBits/Cheer2, $DiscoBits/Cheer3]:
- if toad_combo_progress >= disco_sfx_threshold[idx]:
- if i.is_playing() == false:
- i.play()
- i.stream_paused = (Global.game_paused)
- else:
- i.stop()
- idx += 1
- var auto_layers := false
- func update_visuals() -> void:
- if is_inside_tree() == false:
- return
- $PrimaryLayer.visible = primary_layer != 3
- $SecondaryLayer.scroll_scale.x = 0.4 if second_layer_order == 0 else 0.6
- var parallax_amount = $SecondaryLayer.scroll_scale.x
- if Engine.is_editor_hint() == false:
- for i in [$SkyLayer, $PrimaryLayer, $SecondaryLayer]:
- var scroll_scale := -1.0
- if Settings.file.visuals.parallax_style == 0:
- scroll_scale = 1
- elif Settings.file.visuals.parallax_style == 1:
- scroll_scale = 0.5
- if scroll_scale != -1:
- i.scroll_scale.x = scroll_scale
- $LiquidLayer.visible = liquid_layer > 0
- $LiquidLayer/Lava.visible = liquid_layer == 2
- $LiquidLayer/Water.visible = liquid_layer == 1
- $LiquidLayer/Poison.visible = liquid_layer == 3
- $LiquidLayer.scroll_offset.y = liquid_offset
- $OverlayLayer/Particles/Snow.visible = particles == 1
- $OverlayLayer/Particles/Leaves.visible = particles == 2
- $OverlayLayer/Particles.visible = Settings.file.visuals.bg_particles == 1
- $OverlayLayer/Particles/LavaEmber.visible = particles == 3
- $SkyLayer.autoscroll.x = sky_scroll_speed
- $PrimaryLayer/Hills.visible = primary_layer == 0
- $PrimaryLayer/Bush.visible = primary_layer == 1
-
- $SecondaryLayer.visible = second_layer > 0
- $SecondaryLayer.scroll_offset = Vector2(80, 64) + second_layer_offset
- if Engine.is_editor_hint() == false and get_viewport().get_camera_2d() != null:
- for i in [$PrimaryLayer, $SecondaryLayer, $SkyLayer]:
- i.screen_offset.x = get_viewport().get_camera_2d().get_screen_center_position().x / i.scroll_scale.x
- $SecondaryLayer/Mushrooms.visible = second_layer == 1
- $SecondaryLayer/Trees.visible = second_layer == 2
- for i in $Parallax2D/Toads.get_children():
- i.offset.y = randf_range(-5, 5)
- $SecondaryLayer/Mushrooms.get_node("Tint").visible = can_mushroom_tint
- $SecondaryLayer/Trees.get_node("Tint").visible = can_tree_tint
-
- var tree_tint_amount = inverse_lerp(1, 0, parallax_amount)
- var mushroom_tint_amount = tree_tint_amount
- if can_mushroom_tint == false:
- mushroom_tint_amount = 0
- if can_tree_tint == false:
- tree_tint_amount = 0
-
- $SecondaryLayer/Mushrooms.get_node("Tint").modulate.a = mushroom_tint_amount
- $SecondaryLayer/Trees.get_node("Tint").modulate.a = tree_tint_amount
-
- $PrimaryLayer.z_index = int(not bool(second_layer_order))
- $OverlayLayer/CloudLayer.visible = overlay_clouds and Settings.file.visuals.bg_particles == 1
- $PrimaryLayer/TopEdge.visible = ["Underground", "Castle", "GhostHouse", "Bonus"].has(Global.level_theme) and primary_layer == 0 and top_edge_enabled
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