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- class_name GameHUD
- extends CanvasLayer
- var current_chara := ""
- static var character_icons := [preload("res://Assets/Sprites/Players/Mario/LifeIcon.json"),preload("res://Assets/Sprites/Players/Luigi/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toad/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toadette/LifeIcon.json")]
- const RANK_COLOURS := {"F": Color.DIM_GRAY, "D": Color.WEB_MAROON, "C": Color.PALE_GREEN, "B": Color.DODGER_BLUE, "A": Color.RED, "S": Color.GOLD, "P": Color.PURPLE}
- func _ready() -> void:
- Global.level_theme_changed.connect(update_character_info)
- func _process(_delta: float) -> void:
- handle_main_hud()
- handle_pausing()
- func handle_main_hud() -> void:
- $Main.visible = not Settings.file.visuals.modern_hud
- $ModernHUD.visible = Settings.file.visuals.modern_hud
- $Main/RedCoins.hide()
- $Main/CoinCount.show()
- %Combo.hide()
-
- $%Time.show()
- %Stopwatch.hide()
- %PB.hide()
- $Main/CoinCount/KeyCount.visible = KeyItem.total_collected > 0
- %KeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
- $Main.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
- $ModernHUD.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
- %Score.text = str(Global.score).pad_zeros(6)
- %CoinLabel.text = "*" + str(Global.coins).pad_zeros(2)
- if current_chara != Global.player_characters[0]:
- update_character_info()
- %CharacterIcon.get_node("Shadow").texture = %CharacterIcon.texture
- %ModernLifeCount.text = "*" + (str(Global.lives).pad_zeros(2) if Settings.file.difficulty.inf_lives == 0 else "∞")
- var world_num := str(Global.world_num)
- if int(world_num) >= 10:
- world_num = ["A", "B", "C", "D"][int(world_num) % 10]
- elif int(world_num) < 1:
- world_num = " "
- %LevelNum.text = world_num + "-" + str(Global.level_num)
- %Crown.visible = Global.second_quest
- %Time.text = " " + str(Global.time).pad_zeros(3)
- if Settings.file.difficulty.time_limit == 0:
- %Time.text = " ---"
- %Time.visible = get_tree().get_first_node_in_group("Players") != null
- handle_modern_hud()
- if Global.current_game_mode == Global.GameMode.CHALLENGE:
- handle_challenge_mode_hud()
-
- if DiscoLevel.in_disco_level:
- handle_disco_combo()
-
- if SpeedrunHandler.show_timer:
- handle_speedrun_timer()
- func update_character_info() -> void:
- %CharacterName.text = tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])])
- %CharacterIcon.get_node("ResourceSetterNew").resource_json = (character_icons[int(Global.player_characters[0])])
- current_chara = Global.player_characters[0]
- func handle_modern_hud() -> void:
- $ModernHUD/TopLeft/RedCoins.hide()
- $ModernHUD/TopLeft/CoinCount.show()
- %ModernPB.hide()
- %ModernCoinCount.text = "*" + str(Global.coins).pad_zeros(2)
- %ModernScore.text = str(Global.score).pad_zeros(9)
- %ModernTime.text = "⏲" + str(Global.time).pad_zeros(3)
- %ModernKeyCount.visible = KeyItem.total_collected > 0
- %ModernKeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
- if get_tree().get_first_node_in_group("Players") == null or Settings.file.difficulty.time_limit == 0:
- %ModernTime.text = "⏲---"
- func handle_disco_combo() -> void:
- %Combo.show()
- %ComboAmount.text = "Combo*" + str(DiscoLevel.combo_amount)
- %ComboMeter.value = DiscoLevel.combo_meter
- %ComboMeter.modulate = Color.PURPLE if DiscoLevel.combo_breaks <= 0 else Color.WHITE
- %MedalIcon.region_rect.position.x = ("FDCBASP".find(DiscoLevel.current_rank) + 1) * 16
- func handle_challenge_mode_hud() -> void:
- $Main/RedCoins.show()
- $ModernHUD/TopLeft/RedCoins.show()
- $ModernHUD/TopLeft/CoinCount.hide()
- $Main/CoinCount.hide()
- var red_coins_collected = ChallengeModeHandler.current_run_red_coins_collected
- var idx := 0
- if Global.in_title_screen:
- red_coins_collected = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1])
- for i in [$Main/RedCoins/Coin1, $Main/RedCoins/Coin2, $Main/RedCoins/Coin3, $Main/RedCoins/Coin4, $Main/RedCoins/Coin5]:
- i.frame = int(ChallengeModeHandler.is_coin_collected(idx, red_coins_collected))
- idx += 1
- if ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG, red_coins_collected):
- $Main/RedCoins/YoshiEgg.frame = Global.level_num
- else:
- $Main/RedCoins/YoshiEgg.frame = 0
-
- $Main/RedCoins/ScoreMedal.frame = (Global.score > ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1] or ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
-
- if is_instance_valid(Global.current_level):
- handle_yoshi_radar()
-
- for i in $Main/RedCoins.get_children():
- i.get_node("Shadow").frame = i.frame
- for i in $ModernHUD/TopLeft/RedCoins.get_child_count():
- $ModernHUD/TopLeft/RedCoins.get_child(i).frame = $Main/RedCoins.get_child(i).frame
- $ModernHUD/TopLeft/RedCoins.get_child(i).get_node("Shadow").frame = $Main/RedCoins.get_child(i).frame
- func handle_yoshi_radar() -> void:
- var has_egg = false
- var egg_position = Vector2.ZERO
- for i in get_tree().get_nodes_in_group("Blocks"):
- if i.item != null:
- if i.item.resource_path == "res://Scenes/Prefabs/Entities/Items/YoshiEgg.tscn":
- has_egg = true
- egg_position = i.global_position
- break
- %Radar.frame = Global.level_num
- %ModernRadar.frame = Global.level_num
- if has_egg == false or ChallengeModeHandler.is_coin_collected(5):
- %Radar.get_node("AnimationPlayer").play("RESET")
- %ModernRadar.get_node("AnimationPlayer").play("RESET")
- return
- var player_position = get_tree().get_first_node_in_group("Players").global_position
- var distance = (egg_position - player_position).length()
-
- %Radar.get_node("AnimationPlayer").speed_scale = (250 / distance)
- %ModernRadar.get_node("AnimationPlayer").speed_scale = $Main/RedCoins/YoshiEgg/Radar/AnimationPlayer.speed_scale
- if distance < 512:
- %Radar.get_node("AnimationPlayer").play("Flash")
- %ModernRadar.get_node("AnimationPlayer").play("Flash")
- else:
- %Radar.get_node("AnimationPlayer").play("RESET")
- %ModernRadar.get_node("AnimationPlayer").play("RESET")
- func handle_speedrun_timer() -> void:
- %Time.hide()
- %Stopwatch.show()
- var late = SpeedrunHandler.timer > SpeedrunHandler.best_time
- var diff = SpeedrunHandler.best_time - SpeedrunHandler.timer
- %PB.visible = SpeedrunHandler.best_time > 0 and (SpeedrunHandler.timer > 0 or Global.current_level != null)
- %ModernPB.visible = %PB.visible
- var time_string = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(SpeedrunHandler.timer))
- %Stopwatch.text = time_string
- %ModernTime.text = "⏲" + time_string
- %PB.text = ("+" if late else "-") + SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(diff))
- %PB.modulate = Color.RED if late else Color.GREEN
- %ModernPB.text = %PB.text
- %ModernPB.modulate = %PB.modulate
- func handle_pausing() -> void:
- if get_tree().get_first_node_in_group("Players") != null and Global.can_pause and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR):
- if get_tree().paused == false and Global.game_paused == false:
- if Input.is_action_just_pressed("pause"):
- activate_pause_menu()
- func activate_pause_menu() -> void:
- match Global.current_game_mode:
- Global.GameMode.BOO_RACE:
- $BooRacePause.open()
- Global.GameMode.MARATHON:
- $MarathonPause.open()
- Global.GameMode.MARATHON_PRACTICE:
- $MarathonPause.open()
- _:
- $StoryPause.open()
- const HURRY_UP = preload("res://Assets/Audio/BGM/HurryUp.mp3")
- func on_timeout() -> void:
- if Global.can_time_tick and is_instance_valid(Global.current_level) and Settings.file.difficulty.time_limit == 1:
- if Global.level_editor != null:
- if Global.level_editor.current_state != LevelEditor.EditorState.PLAYTESTING:
- return
- if Global.time == 0:
- get_tree().call_group("Players", "time_up")
- return
- Global.time -= 1
- if Global.time == 100:
- AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.TIME_WARNING, 5, true)
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