| 1234567891011121314 |
- extends Node2D
- var can_kill := false
- func _ready() -> void:
- await get_tree().create_timer(0.5, false).timeout
- can_kill = true
- func _physics_process(delta: float) -> void:
- global_position.y -= 32 * delta
- if global_position.y < -176:
- queue_free()
- elif $WaterDetection.get_overlapping_bodies().is_empty() and can_kill:
- queue_free()
|