CastleVisual.gd 203 B

12345678910
  1. class_name CastleVisual
  2. extends Node2D
  3. @export var sprite: Sprite2D = null
  4. var use_sprite := false
  5. func _process(_delta: float) -> void:
  6. $Tiles.visible = not use_sprite
  7. $Sprite.visible = use_sprite