- class_name CoinHeavenWarpPoint
- extends Node2D
- @export_file("*.tscn") var heaven_scene := ""
- func _ready() -> void:
- Level.vine_warp_level = heaven_scene
- if Level.in_vine_level and PipeArea.exiting_pipe_id == -1:
- Level.in_vine_level = false
- for i in get_tree().get_nodes_in_group("Players"):
- i.global_position = global_position
- i.reset_physics_interpolation()
- i.recenter_camera()
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