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- class_name ColourPaletteSampler
- extends Node
- @export var texture: Texture2D = null:
- set(value):
- texture = value
- update()
- signal updated
- @export var coords := Vector2i.ZERO
- @export var node_to_affect: Node = null
- @export var value_to_set := ""
- func _ready() -> void:
- update()
- Global.level_theme_changed.connect(update)
- func update() -> void:
- if node_to_affect == null or texture == null:
- return
- var colour_to_sample: Color = Color.WHITE
- var image = texture.get_image()
- colour_to_sample = image.get_pixelv(coords)
- node_to_affect.set(value_to_set, colour_to_sample)
- updated.emit()
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