| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- extends Node
- func damage_style_changed(new_value := 0) -> void:
- Settings.file.difficulty.damage_style = new_value
- func checkpoint_changed(new_value := 0) -> void:
- Settings.file.difficulty.checkpoint_style = new_value
- func inf_lives_changed(new_value := 0) -> void:
- Settings.file.difficulty.inf_lives = new_value
- func flag_lives_changed(new_value := 0) -> void:
- Settings.file.difficulty.flagpole_lives = new_value
- func time_limit_changed(new_value := 0) -> void:
- Settings.file.difficulty.time_limit = new_value
- func game_over_changed(new_value := 0) -> void:
- Settings.file.difficulty.game_over_behaviour = new_value
- func backscroll_changed(new_value := 0) -> void:
- Settings.file.difficulty.back_scroll = new_value
- func level_design_changed(new_value := 0) -> void:
- Settings.file.difficulty.level_design = new_value
- func extra_checkpoints_changed(new_value := 0) -> void:
- Settings.file.difficulty.extra_checkpoints = new_value
- func lakitu_style_changed(new_value := 0) -> void:
- Settings.file.difficulty.lakitu_style = new_value
- func set_value(value_name := "", value := 0) -> void:
- {
- "damage_style": damage_style_changed,
- "checkpoint_style": checkpoint_changed,
- "inf_lives": inf_lives_changed,
- "flagpole_lives": flag_lives_changed,
- "game_over": game_over_changed,
- "level_design": level_design_changed,
- "extra_checkpoints": extra_checkpoints_changed,
- "back_scroll": backscroll_changed
- }[value_name].call(value)
|