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- extends Node
- var can_skip := false
- @export var default_font: Font = null
- func _enter_tree() -> void:
- if Settings.file.game.lang != "jp":
- for i in [$Title, $"1", $"2", $Enjoy]:
- i.remove_theme_font_override("font")
- i.uppercase = true
- func _ready() -> void:
- Global.debugged_in = false
- Global.get_node("GameHUD").hide()
- await get_tree().create_timer(1, false).timeout
- can_skip = true
- func _exit_tree() -> void:
- Global.get_node("GameHUD").show()
- func _process(_delta: float) -> void:
- if Input.is_action_just_pressed("jump_0") and can_skip:
- go_to_menu()
- func go_to_menu() -> void:
- if Global.rom_path == "":
- Global.transition_to_scene("res://Scenes/Levels/RomVerifier.tscn")
- elif not Global.rom_assets_exist:
- Global.transition_to_scene("res://Scenes/Levels/RomResourceGenerator.tscn")
- else:
- Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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