- class_name LevelEditorVisibleNode
- extends Node2D
- func _ready() -> void:
- update()
- if Global.level_editor != null:
- Global.level_editor.editor_start.connect(update)
- Global.level_editor.level_start.connect(update)
- func update() -> void:
- visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR
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