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- extends Node
- var style := "Overworld"
- var level_seed := "8923589235890"
- var level_length := 10
- const PIECE_FOLDER := "res://Scenes/LevelPieces/"
- const OVERWORLD_STYLES := ["Overworld", "Desert", "Snow", "Jungle", "Garden", "Beach", "Mountain", "Autumn"]
- @onready var pieces: Node2D = $"../Pieces"
- func _enter_tree() -> void:
- owner.theme = OVERWORLD_STYLES.pick_random()
- Global.level_theme = owner.theme
- print(owner.theme)
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