GlobalObjectNode.gd 243 B

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  1. class_name SecondQuestNode
  2. extends Node
  3. @export var enabled := true
  4. @export var nodes_to_delete: Array[Node] = []
  5. func _ready() -> void:
  6. if Global.second_quest or enabled:
  7. for i in nodes_to_delete:
  8. i.queue_free()
  9. else:
  10. queue_free()