LeapingCheepCheepArea.gd 605 B

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  1. extends Area2D
  2. static var meter := 0.0
  3. const LEAPING_CHEEP_CHEEP = preload("res://Scenes/Prefabs/Entities/Enemies/LeapingCheepCheep.tscn")
  4. func _physics_process(delta: float) -> void:
  5. if get_overlapping_areas().any(func(area: Area2D): return area.owner is Player) != false:
  6. meter += 1 * delta
  7. if meter >= 1:
  8. meter = 0
  9. spawn_cheep_cheep()
  10. func spawn_cheep_cheep() -> void:
  11. var node = LEAPING_CHEEP_CHEEP.instantiate()
  12. node.global_position.x = get_viewport().get_camera_2d().get_screen_center_position().x + [ -32 ,-64, -96, -128].pick_random()
  13. node.global_position.y = 48
  14. add_sibling(node)