LevelGuide.gd 200 B

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  1. @tool
  2. class_name LevelGuide
  3. extends Sprite2D
  4. func _ready() -> void:
  5. if Engine.is_editor_hint() == false:
  6. queue_free()
  7. else:
  8. position = Vector2(-256, -208)
  9. centered = false
  10. modulate.a = 0.5