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- class_name LevelTransition
- extends Node
- const PIPE_CUTSCENE_LEVELS := {
- "SMB1": [[1, 2], [2, 2], [4, 2], [7, 2]],
- "SMBLL": [[1, 2], [3, 2], [5, 2], [6, 2], [10, 2], [11, 2]],
- "SMBS": [[1, 2], [2, 2], [3, 1], [7, 2], [8, 3]],
- "SMBANN": []
- }
- const PIPE_CUTSCENE_OVERRIDE := {
- "SMB1": {[2, 2]: "res://Scenes/Levels/PipeCutsceneWater.tscn", [7, 2]: "res://Scenes/Levels/PipeCutsceneWater.tscn"},
- "SMBLL": {[3, 2]: "res://Scenes/Levels/PipeCutsceneWater.tscn", [11, 2]: "res://Scenes/Levels/PipeCutsceneWater.tscn"},
- "SMBS": {[3, 1]: "res://Scenes/Levels/SMBS/SPCastlePipeCutscene.tscn", [7, 2]: "res://Scenes/Levels/PipeCutsceneWater.tscn"},
- "SMBANN": {}
- }
- var can_transition := false
- var level_best_time := 0.0
- static var level_to_transition_to := "res://Scenes/Levels/World1/1-1.tscn":
- set(value):
- level_to_transition_to = value
- pass
- @export var text_shadows: Array[Label] = []
- func _ready() -> void:
- WarpPipeArea.has_warped = false
- Global.level_theme = "Underground"
- $BG/Control/MarathonPB.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE
- $BG/Control/LivesCount.visible = Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE
- Level.can_set_time = true
- ResourceSetterNew.cache.clear()
- ResourceSetterNew.property_cache.clear()
- AudioManager.current_level_theme = ""
- Level.vine_return_level = ""
- Level.vine_warp_level = ""
- Level.in_vine_level = false
- Global.p_switch_active = false
- Lakitu.present = false
- Global.p_switch_timer = -1
- if Global.current_campaign == "SMBANN":
- DiscoLevel.reset_values()
- DiscoLevel.first_load = true
- if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
- Global.clear_saved_values()
- if SpeedrunHandler.ghost_enabled:
- SpeedrunHandler.load_best_marathon()
- SpeedrunHandler.ghost_active = false
- show_best_time()
- Level.first_load = true
- SpeedrunHandler.ghost_idx = -1
- SpeedrunHandler.timer_active = false
- SpeedrunHandler.timer = 0
- get_tree().call_group("PlayerGhosts", "delete")
- get_tree().paused = false
- $Timer.start()
- AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.NONE, true)
- AudioManager.music_player.stop()
- PipeArea.exiting_pipe_id = -1
- var world_num = str(Global.world_num)
- if world_num == "-1":
- world_num = " "
- if Global.world_num >= 10:
- world_num = ["A", "B", "C", "D"][Global.world_num % 10]
-
- var lvl_idx := SaveManager.get_level_idx(Global.world_num, Global.level_num)
- SaveManager.visited_levels[lvl_idx] = "1"
-
- if Global.current_game_mode == Global.GameMode.CAMPAIGN:
- SaveManager.write_save(Global.current_campaign)
- Global.set_discord_status("Playing " + Global.current_campaign + ": " + str(world_num) + "-" + str(Global.level_num))
- $BG/Control/WorldNum.text = str(world_num) +"-" + str(Global.level_num)
- if Settings.file.difficulty.inf_lives:
- $BG/Control/LivesCount.text = "* ∞"
- elif Global.lives < 100:
- $BG/Control/LivesCount.text = "* " + (str(Global.lives).lpad(2, " "))
- else:
- $BG/Control/LivesCount.text = "* ♕"
- if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
- $BG/Control/World.hide()
- $BG/Control/WorldNum.hide()
- %CustomLevelAuthor.show()
- %CustomLevelName.show()
- %CustomLevelAuthor.text = "By " + LevelEditor.level_author
- %CustomLevelName.text = LevelEditor.level_name
- await get_tree().create_timer(0.1, false).timeout
- can_transition = true
- func transition() -> void:
- Global.can_time_tick = true
- if PIPE_CUTSCENE_LEVELS[Global.current_campaign].has([Global.world_num, Global.level_num]) and not PipeCutscene.seen_cutscene and Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE and Global.current_game_mode !=Global.GameMode.BOO_RACE:
- if PIPE_CUTSCENE_OVERRIDE[Global.current_campaign].has([Global.world_num, Global.level_num]):
- Global.transition_to_scene(PIPE_CUTSCENE_OVERRIDE[Global.current_campaign][[Global.world_num, Global.level_num]])
- else:
- Global.transition_to_scene("res://Scenes/Levels/PipeCutscene.tscn")
- else:
- Global.transition_to_scene(level_to_transition_to)
- func show_best_time() -> void:
- var best_time = SpeedrunHandler.best_time
- if SpeedrunHandler.best_time <= 0:
- $BG/Control/MarathonPB.text = "\nNO PB"
- return
- var string = "PB\n" + SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(SpeedrunHandler.best_time))
- $BG/Control/MarathonPB.text = string
- func _process(_delta: float) -> void:
- if can_transition:
- if Input.is_action_just_pressed("jump_0"):
- transition()
- func _exit_tree() -> void:
- Global.death_load = false
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