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- extends Node
- const MUSIC := {
- "SMB1": SMB1_BGM,
- "SMBLL": SMB1_BGM,
- "SMBS": SMBS_BGM,
- "SMBANN": SMB1_BGM
- }
- const SMBS_BGM := {
- 1: ("res://Assets/Audio/BGM/Overworld.json"),
- 2: ("res://Assets/Audio/BGM/Garden.json")
- }
- const SMB1_BGM := {
- 1: ("res://Assets/Audio/BGM/Overworld.json"),
- 2: ("res://Assets/Audio/BGM/Desert.json"),
- 3: ("res://Assets/Audio/BGM/Snow.json"),
- 4: ("res://Assets/Audio/BGM/Jungle.json"),
- 5: ("res://Assets/Audio/BGM/Desert.json"),
- 6: ("res://Assets/Audio/BGM/Snow.json"),
- 7: ("res://Assets/Audio/BGM/Jungle.json"),
- 8: ("res://Assets/Audio/BGM/Overworld.json"),
- 9: ("res://Assets/Audio/BGM/Space.json"),
- 10: ("res://Assets/Audio/BGM/Autumn.json"),
- 11: ("res://Assets/Audio/BGM/Pipeland.json")
- }
- func _enter_tree() -> void:
- Global.current_level.music = load(MUSIC[Global.current_campaign][Global.world_num])
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