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- extends Node2D
- @export var reset_pos := Vector2.ZERO
- signal player_teleported
- func on_player_entered(_player: Player) -> void:
- if get_child_count() <= 1:
- for i in get_tree().get_nodes_in_group("Players"):
- teleport_player(i)
- return
- for i in get_children():
- if i is PickAPathPoint:
- if not i.crossed:
- for x in get_tree().get_nodes_in_group("Players"):
- teleport_player(x)
- return
- queue_free()
- func teleport_player(player: Player) -> void:
- for i in get_children():
- if i is PickAPathPoint:
- i.crossed = false
- player.teleport_player(reset_pos)
- player_teleported.emit()
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