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- class_name PipeCutscene
- extends Level
- static var seen_cutscene := false
- func _enter_tree() -> void:
- Global.game_paused = false
- theme = WORLD_THEMES[Global.current_campaign][Global.world_num]
- if Global.world_num > 4 and Global.world_num <= 8:
- theme_time = "Night"
- else:
- theme_time = "Day"
- Global.level_theme = theme
- Global.theme_time = theme_time
- func _ready() -> void:
- Global.current_level = null
- seen_cutscene = true
- first_load = true
- $Music.play()
- func update_next_level_info() -> void:
- pass
- func go_to_level() -> void:
- first_load = true
- Global.transition_to_scene(LevelTransition.level_to_transition_to)
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