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- class_name PlayerDetection
- extends Area2D
- signal player_entered(player: Player)
- signal player_exited(player: Player)
- func _ready() -> void:
- area_entered.connect(on_area_entered)
- area_exited.connect(on_area_exited)
- func on_area_entered(area: Area2D) -> void:
- if area.owner is Player:
- player_entered.emit(area.owner)
- func on_area_exited(area: Area2D) -> void:
- if area.owner is Player:
- player_exited.emit(area.owner)
- func is_player_in_area() -> bool:
- return get_overlapping_areas().any(func(area: Area2D) -> bool: return area.owner is Player)
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