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- class_name TilePropertySceneRef
- extends TilePropertyContainer
- signal open_tile_menu(this)
- var scene: PackedScene = null
- const replace_scenes := {"res://Scenes/Prefabs/Entities/Items/Coin.tscn": "res://Scenes/Prefabs/Entities/Items/SpinningCoin.tscn"}
- func set_starting_value(start_value = null) -> void:
- %SceneName.text = get_scene_path(start_value)
- func open_tile_selection_menu() -> void:
- open_tile_menu.emit(self)
- func set_scene(selector: EditorTileSelector) -> void:
- scene = selector.entity_scene
- if replace_scenes.has(scene.resource_path):
- scene = load(replace_scenes[scene.resource_path])
- %SceneName.text = get_scene_path(scene)
- value = scene
- value_changed.emit(self, scene)
- func get_scene_path(var_scene: PackedScene = null) -> String:
- if var_scene == null:
- return "Empty"
- else:
- return var_scene.resource_path.get_file().replace(".tscn", "").to_snake_case().replace("_", " ")
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